![]() There are various kinds of splitting that can be referred to, depending on the ecosystem. (For Nintendo 64 ROMs, the ROM images are processed in 32-bit increments and ROM formats were originally codified by esoteric dumping hardware, so, when I wrote a swapping utility, in addition to byte-swapping, I also had to offer a "word-swapping" option that can be used on its own or with the byte-swapping option so each 32-bit subsequence can be ordered 1234, 4321, 3412, or 2143.) (The 16-bit data bus OmarL mentioned), which means that the resulting values can be stored in little-endian or big-endian format. The system being dumped will typically return more than 8 bits at a time. I'm not familiar with Amiga specifically, but, in the general case as you'd see with something like tools for manipulating ROMs of console cartridges: ![]()
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